![]() Provided the terms are still reasonable, I’m really happy to see that this tool has been deployed for DoTA 2, and I hope that other developers (Blizzard, Riot, etc.) will follow in those footsteps and create great tools of their own for their respective fanbases. I’m not a modder or developer on any of Valve’s platforms, so I’m not sure, but what happens when these tools are utilized – does Valve gain the rights to those game maps and types? Does the developer have the ability to charge for use of their custom game type? I think that mods are one of the most powerful concepts in 21st-century gaming because they allow us, the players, to reinvent and create worlds when developers don’t have the funds or manpower to do so. ![]() One of the things I wish I knew more about when it comes to mods is the terms of use available to the developers. DOTA2, Diablo 3, WoW, and some Warcraft 3 mods are pretty similar in terms of gameplay and. I think you bring up an interesting discussion point – what’s the future when mods are created? One of Valve’s current strongest IPs was only made possible because these tools exist, but what happens if or when these tools allow the next best game to be created? I am personally very excited for the next game-changing genre to emerge once a game designer creates a new mod that will be better than DOTA 2 itself just like how DotA was a more fun game than Warcraft 3 itself (at least I think so). CyberEvolution Warcraft 3: Defense of the. ![]() With the new Workshop tools we are going to see some great content that will be generated over the years. Critical reception to DotA was positive, and it has been called one of the most popular mods of any game. Valve has been allowing its content creators to sell their user generated content (UGC) such as character customizations, game backgrounds, chat emoticons, new character voices, etc… so will Valve also allow modders to sell their mods once the Workshop tools gets out of its alpha and beta stages? I personally think that they should because it is also UGC no different from anything else that is being sold on their market currently. It is funny to think about since the original DotA also started off as a mod for Warcraft 3. All of those three mods and many others were available in Warcraft 3 and are now being recreated in DOTA 2. With these new modding tools we are now able to create great mods for DOTA 2 such as Pudge Wars, Angel Arena, and Omni Party.
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